Classic board game
Checkers
Forced captures. Multi-jumps. Crown your kings.
American checkers with forced captures and multi-jump chains. Kings crown at the far rank. Invite a friend, take the board.
- 2 players
- 10 to 25 min
- Free, no download
Free account. No download. Takes 20 seconds.
Why players keep coming back
How to play Checkers
- 1Open a lobbyCreate a checkers room and invite your opponent.
- 2Move diagonallyPieces move one dark square diagonally forward.
- 3Jump to captureCaptures are mandatory, and you keep jumping while you can.
- 4Crown and conquerReach the far row to become a king. Take every piece to win.
Checkers rules
Objective
Capture all of your opponent's pieces, or leave them with no legal move.
Setup
- American checkers on an 8x8 board. Each player starts with 12 pieces on the dark squares of their first three rows.
Moving and capturing
- A regular piece moves one square diagonally forward onto an empty dark square.
- Capture by jumping diagonally over an adjacent enemy piece onto the empty square beyond it.
- Captures are mandatory. If a jump is available, you must take it.
- After a jump, keep jumping with the same piece while further captures are available. The chain is one move.
Kings
- A piece that reaches the far row is crowned a king. Crowning ends the move, even in the middle of a jump chain.
- Kings move and capture diagonally both forward and backward.
Draws
- On your turn you can offer a draw. The offer stands through your opponent's turn: they can accept it, or decline simply by moving.
- Forty moves each with no capture and no regular piece moving ends the game drawn, so two kings can never circle forever.
Series, rematches and your record
- A match is a series. Checkers defaults to a single game. You can pick a single game or best of 3, 5 or 7 when you open the lobby. The first player to win a majority of rounds takes it.
- The opening move alternates every round. Drawn rounds score nobody, and a series that keeps drawing ends after twice its length.
- Between rounds there is a short break, then the next round deals on its own. Tap Next round to skip ahead.
- Resigning concedes the whole series. When it ends, either player can call a rematch; once both accept, a new series deals with the seats swapped.
- Every series counts toward your all-time head to head against that player, your win streak in that game, and your rank: Rookie, Contender, Hustler, Shark, Kingpin, Legend.
Lobbies, turns and timers
- Open a lobby, choose your options, then share the invite link or the 8-character room code. Invite-only lobbies stay closed to anyone you did not invite.
- Every move runs on a 45-second clock. Let it lapse and you forfeit the game, so stay on the board.
- Leave whenever you like. The host can end the match at any point, and a finished lobby reopens with the same seats for a rematch.
Bold Points stakes (optional)
- When you open the lobby you can play free or set a stake from 10 to 1,000 Bold Points per player.
- Stakes are held in escrow when the match starts. The winner takes the pot; a draw or an aborted match returns every stake.
- Stake winnings are capped at 5,000 Bold Points per member per day.
Strategy and tips
- Keep your back row intact as long as you can. It stops early kings.
- Use forced captures against your opponent: offer a piece to pull theirs into a double jump.
- Trade pieces when you are ahead. Fewer pieces make your advantage bigger.
Recent winners
- 1 ? Oct 20, 2026
- 2 @testing33390 Oct 19, 2026
Checkers FAQ
Are captures mandatory?
Yes. This is American checkers: if you can jump, you must, and multi-jumps continue while captures remain.
Can kings move backward?
Yes. Once crowned at the far row, a king moves and captures in all four diagonal directions.
Can a game of checkers end in a draw?
Yes. Offer a draw on your turn and your opponent can accept, or the game draws itself after forty moves each without a capture or a regular piece moving.
Is it free?
Yes. Every game on Bold18 is free to play. A free Bold account is needed to open or join a lobby.
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